Special pricing for founding users: lock in your rate today.

A browser-based virtual tabletop (VTT) with character sheets for D&D 5e and 5.5e and four games of our own, 3D dice, dynamic fog of war and lighting, a combat tracker, macros, a map builder and a marketplace of ready-to-run adventures. Everything syncs live. Nothing to download.
Everything your table needs, in one browser tab.
RollQuest is a full virtual tabletop for tabletop RPGs: character sheets, dice, fog of war, lighting, audio, combat, journals, cards, macros, homebrew and maps in one place. The core table is free. GM tools come with Starter and Pro. Easy enough for your first session, deep enough for your hundredth.
A virtual tabletop built for role-playing games. No downloads, no complicated configuration.

Sign in with Google or Discord, upload a map, and invite players with a link. Your first game can be running in under 5 minutes.

Dynamic fog of war, torchlight that moves with your tokens, scene-specific music, and 3D dice with actual physics. Doors creak when they open. Players only see what their characters can see.

Drag-and-drop tokens, a 24-slot Shortcut Bar, one-click macros, context menus, and character sheets that do the maths for you. Spend less time clicking, more time playing.

Built by two people who run games every week and got tired of fighting their tools.

Control what players see with precision. Two modes: brush-based revealing for dramatic moments, and automatic line-of-sight calculated from walls, doors, and lighting in real time. Players keep a dimmed memory of areas they've explored, and the GM can inspect any player's exact view at any time.
Build a character with the guided wizard, pick a pregen and get playing in a minute, or bring a sheet you built earlier from your account. On D&D 5e and 5.5e the sheet does the maths: modifiers, saves, all 18 skills, HP, AC and spellcasting. Start at any level from 1 to 20 and RollQuest back-fills features and spell slots on the way. HP and AC live on your token and the GM decides who sees them. 5E compatible, built on SRD 5.1. 5.5e compatible, built on SRD 5.2.1. Or play Ashfall, Brightline, Drownwake or Ninefold, four games of our own, each with its own builder and sheet.

Start a battle from the tokens on your board. Players roll their own initiative (server-rolled, d20 plus their bonus), a shared tracker keeps the order, and a ring marks whose turn it is. Movement is measured on the grid as you drag, with Move and Dash limits, and the path turns red when you overreach. The GM applies damage by type, healing, and conditions that show right on the token.
Roll with real physics, in a look that's yours. Pick a dice design and every roll you make lands in it on everyone's screen: gilded obsidian, rose felt, poured marble, or the Goblin Box, whose d6 is a goblin with long ears and a hooked nose. Designs are free, and more unlock as you play. Advantage, disadvantage and secret GM rolls are built in.

Set the mood with scene-specific music and sound effects. Upload your own audio library, give your sounds and tracks a picture, and attach open and close sounds to doors. Press Play and everyone hears it at the same moment, and each player controls their own volume.
Place point, directional, and ambient lights with custom colours and ranges. Attach a torch to the fighter's token and the light moves with them. Switch the whole scene between bright light, dim light, and darkness. None of it is cosmetic: lighting feeds straight into fog of war, so players only see what the light reveals. On Pro, add rain, snow, mist or a storm over the scene with weather.


Organise your world with tokens, decorations, and props. Tag-based search, size and rotation controls, assets that follow tokens (auras, spell effects), and timed assets that remove themselves when the spell ends. Stretch an asset between two points for walls of fire. Images and video both work.
Write session recaps in markdown, build a wiki of NPCs, factions, and places, and see it all on a zoomable timeline, on a real calendar or your game world's own. Tag an NPC and their name becomes a link to a page listing every session that mentioned them. Keep a private GM journal, then reveal entries to the party when the moment's right.


Keep what you use most one click away: 24 slots for your character's attacks and spells, macros, spell effects, sounds, music and pictures, and for the GM, held actions and dramatic effects. The first 12 fire from the keyboard. Your bar is saved for each game, so each campaign keeps its own setup.
Loot decks, fate cards, spell cards, homebrew subsystems: design two-sided cards with art, values, and clickable abilities, gather them into decks, and deal hands to your players. Played cards land face-up on the board with a full-screen flip. Abilities roll real 3D dice for the whole table and can grant an item or spend a spell slot straight on the character sheet.

Paint a battle map without leaving RollQuest: terrain, rooms and corridors, doors, windows and roofs, on as many floors as you need. Drop in props from the library or upload your own, then send the map to your scene's background or download it as an image. The walls you paint are part of the picture, so draw walls and doors on the board, as with any uploaded map, to block sight and movement.
Put GM notes right on the map as markers, hidden from players until you want them seen. On Pro, stack assets over the map as layers so tokens can walk under a bridge or across a roof. Hex grids for the games that need them, and a grid editor to line any map up properly.


The bits and pieces that make a session run. Rollable tables for loot and encounters that any player can roll on. A calendar builder for your world's own months and moons, and a world clock that keeps time as the party travels.
Six game systems are built in: D&D 5e and 5.5e, and Ashfall, Brightline, Drownwake and Ninefold, four games written for RollQuest, each with a free PDF rulebook. Each of our own games comes with an adventure to start from, ready in Create Game. Pick the system when you create a game and its sheets, dice, rests and conditions come with it.


Content packs are ready-made adventures and places: scenes, maps, walls, lights, monsters and music, ready to run. Pick one up on the marketplace, start a game from it, and you've got a session tonight. Prop packs for the map builder live there too, and free dice designs for your 3D dice. On Pro you can publish a game you've built as a content pack, for your own next group or for the marketplace.
Everything syncs across all players the instant it happens: token movement, dice, fog reveals, audio, doors, lighting, scene changes, and character sheet updates. Drops under 10 seconds recover silently, longer ones auto-reconnect and catch you up to the current game state, and the game auto-pauses if the GM disconnects.


Sign up with Google or Discord account. Create a new campaign, upload your map image. Takes less than 2 minutes.
Add player tokens, build characters with the guided wizard, upload assets and sounds, create scenes for different locations, and set up fog of war with walls, doors, and lighting.
Share your unique invite link with players. Everyone joins in real time and sees the same table as it changes.

Watch a four-minute walkthrough of a real D&D session using RollQuest
Start free. The whole table is included. Upgrade for the GM tools, more games and more storage.
Upgrade when you want the GM tools, more games or more storage.
For GMs running a regular game
Founding User Price: regular price $7.99/mo. Your rate locked forever!
For worldbuilders
Founding User Price: regular price $14.99/mo. Your rate locked forever!
All plans: Cancel anytime. No long-term contracts. Upgrade or downgrade instantly.
We're opening a limited number of free Playtester seats with every feature unlocked and more storage than the Free plan, in exchange for your honest feedback. You get early access to new features and a direct line into what we build next. We get a real table putting it through its paces. Seats are limited and granted by application.
Playtester access is free while you take part. See for details.
See what's included in each tier before you choose your adventure.
Every plan gets the same 8-player limit per game. That's a technical limit, not a paywall.


Join the founding community of Game Masters bringing their worlds to life with RollQuest. Start your first campaign today, no credit card required.