Special pricing for founding users: lock in your rate today.

A lone armoured adventurer looks out over a ruined gothic city at dusk, a dragon perched on the rubble above and a lantern-lit skeleton standing guard

Your Next Adventure Awaits

A browser-based virtual tabletop (VTT) with character sheets for D&D 5e and 5.5e and four games of our own, 3D dice, dynamic fog of war and lighting, a combat tracker, macros, a map builder and a marketplace of ready-to-run adventures. Everything syncs live. Nothing to download.

Everything your table needs, in one browser tab.

RollQuest is a full virtual tabletop for tabletop RPGs: character sheets, dice, fog of war, lighting, audio, combat, journals, cards, macros, homebrew and maps in one place. The core table is free. GM tools come with Starter and Pro. Easy enough for your first session, deep enough for your hundredth.

A virtual tabletop built for Game Masters and players

A virtual tabletop built for role-playing games. No downloads, no complicated configuration.

Get Started in Minutes

Sign in with Google or Discord, upload a map, and invite players with a link. Your first game can be running in under 5 minutes.

Bring Your World to Life

Dynamic fog of war, torchlight that moves with your tokens, scene-specific music, and 3D dice with actual physics. Doors creak when they open. Players only see what their characters can see.

Intuitive by Design

Drag-and-drop tokens, a 24-slot Shortcut Bar, one-click macros, context menus, and character sheets that do the maths for you. Spend less time clicking, more time playing.

What's on the table

Built by two people who run games every week and got tired of fighting their tools.

Screenshot: a dungeon map where fog of war hides most of the room, with a cone of torchlight from a party token revealing glowing summoning circles

Dynamic Fog of War

Control what players see with precision. Two modes: brush-based revealing for dramatic moments, and automatic line-of-sight calculated from walls, doors, and lighting in real time. Players keep a dimmed memory of areas they've explored, and the GM can inspect any player's exact view at any time.

  • Real-time brush revealing
  • Automatic line-of-sight with walls & doors
  • Persistent exploration memory
  • GM perspective switching (party view or any single player)

Character Sheets That Know the Rules

Build a character with the guided wizard, pick a pregen and get playing in a minute, or bring a sheet you built earlier from your account. On D&D 5e and 5.5e the sheet does the maths: modifiers, saves, all 18 skills, HP, AC and spellcasting. Start at any level from 1 to 20 and RollQuest back-fills features and spell slots on the way. HP and AC live on your token and the GM decides who sees them. 5E compatible, built on SRD 5.1. 5.5e compatible, built on SRD 5.2.1. Or play Ashfall, Brightline, Drownwake or Ninefold, four games of our own, each with its own builder and sheet.

  • Guided builder with four ability-score methods, or pregens to start straight away
  • Character sheets live on your account and come with you to any game
  • Designed View: lay the sheet over your own artwork, place cards on it, draw on it
  • Auto-calculated saves, skills, HP, AC and spell slots, every one clickable to roll
  • + From pack on any plan: your system's own cards, such as spells or Brightline powers, and your GM's homebrew
Screenshot: a 5e character sheet showing spellcasting ability, spell slots by level, and a scrolling list of cantrips and prepared spells with casting time and range
Screenshot: the initiative tracker listing players and enemies with their rolled initiative scores beside a battle map, with Begin Combat and End Battle controls

Combat, Run for You

Start a battle from the tokens on your board. Players roll their own initiative (server-rolled, d20 plus their bonus), a shared tracker keeps the order, and a ring marks whose turn it is. Movement is measured on the grid as you drag, with Move and Dash limits, and the path turns red when you overreach. The GM applies damage by type, healing, and conditions that show right on the token.

  • Player-rolled initiative with a shared turn tracker
  • Grid-measured movement with Move & Dash limits
  • Damage by type (all 12 SRD types), plus healing
  • Condition badges on tokens, hidden enemies shown as "???"

Roll with real physics, in a look that's yours. Pick a dice design and every roll you make lands in it on everyone's screen: gilded obsidian, rose felt, poured marble, or the Goblin Box, whose d6 is a goblin with long ears and a hooked nose. Designs are free, and more unlock as you play. Advantage, disadvantage and secret GM rolls are built in.

  • Free dice designs on every plan: two to claim now, more unlocked as you play
  • Sculpted 3D model dice, each tested for fairness over 5,000 throws
  • All dice types (D4 through D100)
  • Advantage / disadvantage and secret GM rolls
  • Dice effects: animations and crit celebrations on Starter and Pro
Screenshot: the audio and scene settings panel with sound effects and background music sliders, a default music track picker, lighting environment and fog of war mode

Synchronised Audio

Set the mood with scene-specific music and sound effects. Upload your own audio library, give your sounds and tracks a picture, and attach open and close sounds to doors. Press Play and everyone hears it at the same moment, and each player controls their own volume.

  • Background music per scene, and battle music that kicks in when combat starts
  • Sound effect library with tags and search
  • Door-triggered sounds
  • Playlists (Starter and Pro) and per-player volume controls

Dynamic Lighting & Atmosphere

Place point, directional, and ambient lights with custom colours and ranges. Attach a torch to the fighter's token and the light moves with them. Switch the whole scene between bright light, dim light, and darkness. None of it is cosmetic: lighting feeds straight into fog of war, so players only see what the light reveals. On Pro, add rain, snow, mist or a storm over the scene with weather.

  • Point, directional, and ambient light sources
  • Torches and lanterns that follow tokens (Starter and Pro)
  • Bright, dim, and darkness environment presets
  • Drives fog of war visibility
  • Scene weather (Pro)
Screenshot: a dungeon corridor lit by individual token light sources, with hard shadows leaving the rest of the map in darkness
Screenshot: the asset library panel open beside a dungeon map, showing a searchable grid of animated spell effect tokens such as fireball and thunderwave

Asset Library

Organise your world with tokens, decorations, and props. Tag-based search, size and rotation controls, assets that follow tokens (auras, spell effects), and timed assets that remove themselves when the spell ends. Stretch an asset between two points for walls of fire. Images and video both work.

  • Upload tokens, decorations, and props
  • Tag-based organisation
  • Following & timed assets
  • Video support (MP4, WEBM)
  • GM Asset Drawer: a toolbox of your own assets that follows you into every game you run (Pro)

Write session recaps in markdown, build a wiki of NPCs, factions, and places, and see it all on a zoomable timeline, on a real calendar or your game world's own. Tag an NPC and their name becomes a link to a page listing every session that mentioned them. Keep a private GM journal, then reveal entries to the party when the moment's right.

  • Markdown recaps with images and dates
  • Entity wiki with automatic backlinks
  • Real-world or in-world timeline
  • Private GM journal with reveal-to-players
Screenshot: the campaign journal timeline, with dated session entries such as The Trial at Greyharbor arranged along a horizontal thread
Screenshot: the Shortcut Bar's Quick Actions panel, numbered slots holding spell and attack effects ready to fire with a click or a keyboard shortcut

The Shortcut Bar

Keep what you use most one click away: 24 slots for your character's attacks and spells, macros, spell effects, sounds, music and pictures, and for the GM, held actions and dramatic effects. The first 12 fire from the keyboard. Your bar is saved for each game, so each campaign keeps its own setup.

  • 24 slots, the first 12 on keyboard shortcuts
  • Attacks, spells and macros from your sheet
  • Held actions and spell effects, fired on cue (spell effects on Pro)
  • Per-game layouts, rearranged by dragging one slot onto another

Loot decks, fate cards, spell cards, homebrew subsystems: design two-sided cards with art, values, and clickable abilities, gather them into decks, and deal hands to your players. Played cards land face-up on the board with a full-screen flip. Abilities roll real 3D dice for the whole table and can grant an item or spend a spell slot straight on the character sheet.

  • Visual card and deck editor with dice formulas
  • Deal, reshuffle and manage player hands
  • Decks saved to your account, reusable across games
  • Abilities that roll dice and update sheets
  • Foil, glint and sheen card effects (Pro gets the full set)
The map builder with a village map: a furnished tavern, a thatched house and a cottage beside a muddy road, with a stream, a pond, a well and a market stall, and the prop library's set pieces in the side panel

Paint a battle map without leaving RollQuest: terrain, rooms and corridors, doors, windows and roofs, on as many floors as you need. Drop in props from the library or upload your own, then send the map to your scene's background or download it as an image. The walls you paint are part of the picture, so draw walls and doors on the board, as with any uploaded map, to block sight and movement.

  • Terrain, rooms, corridors, doors, windows and roofs
  • Floors for a building's cellar, ground floor and attic
  • Props from the library, your own uploads and marketplace packs
  • Maps kept on your account, for any of your games

Put GM notes right on the map as markers, hidden from players until you want them seen. On Pro, stack assets over the map as layers so tokens can walk under a bridge or across a roof. Hex grids for the games that need them, and a grid editor to line any map up properly.

  • Map markers with hidden GM notes, revealed when you choose (Starter and Pro)
  • Board layers: assets above and below tokens, for bridges, roofs and multi-level maps (Pro)
  • Hex grids (Starter and Pro)
  • Grid editor for aligning uploaded maps
Screenshot: the Layers panel showing a scene's Foreground, GM, Tokens and Map layers, with the GM layer opened to reveal two map markers named Treasure and Map marker
Screenshot: the Rollable Tables panel with a wilderness encounter table opened, showing its d12 ranges, results and the odds of each

GM Toolkit

Starter

The bits and pieces that make a session run. Rollable tables for loot and encounters that any player can roll on. A calendar builder for your world's own months and moons, and a world clock that keeps time as the party travels.

  • Rollable tables: random loot, encounters, anything (Starter and Pro)
  • Calendar builder for in-world calendars (Pro)
  • World clock that tracks time in your setting (Pro)

Game Systems & Adventures

Six game systems are built in: D&D 5e and 5.5e, and Ashfall, Brightline, Drownwake and Ninefold, four games written for RollQuest, each with a free PDF rulebook. Each of our own games comes with an adventure to start from, ready in Create Game. Pick the system when you create a game and its sheets, dice, rests and conditions come with it.

  • D&D 5e (SRD 5.1) and 5.5e (SRD 5.2.1)
  • Ashfall (d100), Brightline (d20), Drownwake (a pool of d6s) and Ninefold (2d10)
  • An adventure to start from for each of our own games
  • Every system on every plan, and homebrew for any of them on Pro
The Create New Game window: The Drowned Market picked from three ready-made adventures, and the Game System set to Drownwake, with its rulebook linked underneath
The RollQuest marketplace: shelves of free content packs, a map, ready-made characters, map asset packs and dice designs, with tabs to browse each kind

Content Packs & Marketplace

Content packs are ready-made adventures and places: scenes, maps, walls, lights, monsters and music, ready to run. Pick one up on the marketplace, start a game from it, and you've got a session tonight. Prop packs for the map builder live there too, and free dice designs for your 3D dice. On Pro you can publish a game you've built as a content pack, for your own next group or for the marketplace.

  • Complete adventures you can run the same day
  • Prop packs for the map builder
  • Free dice designs, from gilded obsidian to the Goblin Box
  • Built by the RollQuest team and by creators
  • Publish your own on Pro, with a creator permission from support

Sub-Second Synchronisation

Everything syncs across all players the instant it happens: token movement, dice, fog reveals, audio, doors, lighting, scene changes, and character sheet updates. Drops under 10 seconds recover silently, longer ones auto-reconnect and catch you up to the current game state, and the game auto-pauses if the GM disconnects.

  • Real-time movement, dice, fog, and audio
  • Auto-reconnect with state recovery
  • Auto-pause when the GM disconnects
  • Live presence indicators
  • Chat panel with whispers and roll history
Screenshot: a forest battle map with an area selection box around several tokens, mid-drag, while an ogre token is moved

Start Playing in 3 Simple Steps

STEP 01

Create Your Game

Sign up with Google or Discord account. Create a new campaign, upload your map image. Takes less than 2 minutes.

STEP 02

Build Your World

Add player tokens, build characters with the guided wizard, upload assets and sounds, create scenes for different locations, and set up fog of war with walls, doors, and lighting.

STEP 03

Invite & Play

Share your unique invite link with players. Everyone joins in real time and sees the same table as it changes.

See RollQuest in Action

Watch a four-minute walkthrough of a real D&D session using RollQuest

Screenshot: the RollQuest campaign dashboard listing saved games with cover art, alongside a panel showing the current plan and storage use
Watch on YouTube

Pricing on Your Terms

Start free. The whole table is included. Upgrade for the GM tools, more games and more storage.

Great for players and new GMs

Free Plan

$0 /month

Upgrade when you want the GM tools, more games or more storage.

The full table: fog, lighting, dice, audio, combat, sheets for six game systems
Ready-made macros, and held actions for the GM
2 games, 3 character sheets
500 MB storage
Start Free
Popular

Starter Plan

For GMs running a regular game

$3.99 /month

Founding User Price: regular price $7.99/mo. Your rate locked forever!

Everything in Free, plus journal, cards and decks, markers, playlists, tables and sharing your macros with the table
5 games, 20 character sheets, 10 decks
10 GB storage
Priority support
Start Now
Best Value

Pro Plan

For worldbuilders

$8.99 /month

Founding User Price: regular price $14.99/mo. Your rate locked forever!

Everything in Starter, plus map builder, board layers, GM asset drawer, calendar, world clock, weather and spell effects
Homebrew and your own macros, with up to 20 homebrew packs
10 games, 50 character sheets, 100 decks
25 GB storage
Priority support, early access, roadmap vote
Start Now

All plans: Cancel anytime. No long-term contracts. Upgrade or downgrade instantly.

By application, limited seats

Play Free. Shape the Game.

We're opening a limited number of free Playtester seats with every feature unlocked and more storage than the Free plan, in exchange for your honest feedback. You get early access to new features and a direct line into what we build next. We get a real table putting it through its paces. Seats are limited and granted by application.

Every feature unlocked
Higher storage limits
Early access to beta features
Vote on the roadmap

Playtester access is free while you take part. See for details.

Compare Plans

See what's included in each tier before you choose your adventure.

Features
Free Plan
Starter Plan
Pro Plan
Games per account
2
5
10
Players per game
8 + GM
8 + GM
8 + GM
Character sheets per account
3
20
50
Storage
500 MB
10 GB
25 GB
Max upload per file
25 MB
100 MB
500 MB
Fog of war, lighting, walls and doors
3D dice and dice designs
Battle mode and conditions
Six game systems: D&D 5e and 5.5e, Ashfall, Brightline, Drownwake, Ninefold
Character sheets, pregens, Designed View
+ From pack: your system's own cards and your GM's homebrew
Run macros and add the ready-made ones
Sound and music libraries
Scenes, phases, vistas, asset library, Shortcut Bar
Held actions for the GM
In-game chat
Use content packs from the marketplace
Campaign journal
Cards and decks
10 decks, 100 cards each
100 decks, 200 cards each
Map markers and hex grids
Playlists and rollable tables
Add your macros to a game for the table
Sheet layouts and Canvas sheet design
Board Hierarchy
Lights that follow tokens
Dice effects
Card effects
tilt only
tilt and foil
all effects
Weather
Map builder
Board layers
GM Asset Drawer
Calendar builder and world clock
Spell effects on the board
Build and edit your own macros
Homebrew packs
up to 20
Sheet designer: your own fields and formulas
yes (beta)
Background optimiser
Journal between sessions
yes (beta)
Voice FX
yes (beta)
Publish content packs
with a creator permission
Priority support
Early access to beta features
Vote on roadmap

Every plan gets the same 8-player limit per game. That's a technical limit, not a paywall.

See all features in detail

The full list

Physics-based 3D dice (all types)
Free dice designs, including 3D model dice
Sound effect & music library
Scene-specific audio
Wall & door system
Video asset support
Drag-and-drop everything
Scene management (unlimited scenes)
Phases and scene vistas
Custom card decks with player hands
Board hierarchy & z-index control
Context menus for quick actions
Held actions for the GM
Play a character without a game
Character sheets: 5E compatible, built on SRD 5.1. 5.5e compatible, built on SRD 5.2.1.
Six game systems: D&D 5e and 5.5e, Ashfall, Brightline, Drownwake, Ninefold
Guided character builder, levels 1 to 20
Auto-calculated stats and spellcasting
Player, Enemy, and NPC management
Token cloning & visibility controls
Following assets (move with tokens)
Shortcut Bar with 24 slots, 12 on keys
Damage, healing, and condition tracking
Real-time synchronisation (sub-second)
Asset library (tokens, decorations, props)
Dynamic fog of war with brush controls
Map markers with hidden GM notes
Hex grids and a grid editor
Rollable tables
Scene weather (Pro)
Music playlists and battle music
Dice animations and celebrations
Pregen characters
Designed View character sheets
GM Asset Drawer (Pro)
Content packs and marketplace
In-game chat
Macros: ready-made on every plan, your own on Pro
Homebrew items, spells, subclasses and classes (Pro)
Spell effects on the board (Pro)
Voice FX for the GM's microphone (Pro, rolling out)
Map builder that paints battle maps (Pro)
Calendar builder and world clock (Pro)
Account-level character sheets and decks
Board layers for bridges, roofs and multi-level maps (Pro)
Advantage, disadvantage & secret GM rolls
Initiative tracker with player-rolled initiative
Grid-measured movement with Move/Dash limits
Campaign journal with linked NPC wiki & timeline
Dynamic lighting (point, directional, ambient & token-attached)
Measurement tools (circle, cone, line, square), shared live

Frequently Asked Questions

Is RollQuest really free?

Yes. The Free plan is the whole table: fog of war, lighting, 3D dice, audio, combat, and character sheets for six game systems, with two games and 500 MB of storage. Starter and Pro add GM tools (journal, cards, map builder, homebrew and so on), more games and more storage. Nothing about the Free plan expires.

Do I need to download anything?

Nope! RollQuest runs entirely in your browser. Just sign up and start playing. Works on Chrome, Firefox, Safari, and Edge.

How many players can join my game?

Up to 8 players plus the GM, on every plan. That's a technical limit rather than a paywall, and it's the same whether you're on Free or Pro.

What RPG systems does RollQuest support?

The board, dice, fog, lighting and audio don't care what you play, so you can run any system on them. On top of that RollQuest has six game systems built in, each with full character sheets: D&D 5e (built on the SRD 5.1) and 5.5e (the 2024 rules, built on the SRD 5.2.1), and four games written for RollQuest, Ashfall, Brightline, Drownwake and Ninefold, each with a free rulebook and an adventure to start from. Every system is on every plan. On Pro you can even write a system of your own as homebrew (experimental).

Can I use my own maps and tokens?

Yes. Upload images (PNG, JPG, WEBP, GIF) and video (MP4, WEBM) for maps, tokens, props, and effects, plus audio (MP3, OGG, WAV, WebM) for music and sound.

How does the founding user pricing work?

Sign up during our founding period and lock in special pricing that never increases, even when we raise prices later. Your rate is guaranteed for as long as you remain subscribed.

Can I upgrade or downgrade anytime?

Yes. Change your plan from the plan card on your profile. Upgrading, and moving between Starter and Pro, take effect straight away, and Stripe settles the difference for the rest of the period you've paid for. If you cancel, you keep your plan until the end of that period, then move to Free. No penalties or fees.

What happens if I exceed my storage limit?

You'll receive a friendly notification and can either upgrade your plan or delete old assets. We never delete your data without permission.

Is my campaign data secure?

Yes. We use enterprise-grade security with Supabase, encrypted connections, and row-level database security. Your campaigns are private and never shared.

Do you have a mobile app?

Not yet. RollQuest works in mobile browsers, and a native app is on the roadmap. We'll announce a date when we have one we trust.

Does RollQuest have character sheets?

Yes, for every system: D&D 5e and 5.5e, Ashfall, Brightline, Drownwake and Ninefold, each with a guided builder. On 5e and 5.5e the builder walks you from name to spells, and the sheet calculates everything: modifiers, proficiency, saves, all 18 skills, HP, AC, and spellcasting. You can start a D&D character at any level from 1 to 20, and every skill, save, and attack is clickable and posts to chat.

Can RollQuest run combat?

That's Battle Mode. The GM starts a battle from the tokens on the board, players roll their own initiative, and a shared tracker keeps the turn order. Movement is measured on the grid with Move and Dash limits, and the GM applies damage, healing, and conditions that everyone sees instantly.

What is a game system?

The rules a game plays by, chosen when you create it: D&D 5e or 5.5e, or one of our own games, Ashfall, Brightline, Drownwake and Ninefold. The system sets the character sheets, how rolls work, what a rest does and which conditions exist. For anything else, pick None (generic HP): tokens still track hit points, and your group handles the rest of the rules.

Does RollQuest have macros?

Yes. A macro is a button that asks, targets, rolls and posts the result for you, such as a weapon attack that rolls against the goblin's AC and posts a card with Roll damage and Apply damage buttons. Running macros and adding the ready-made ones for your game's system is free on every plan. Adding your macros to a game for the whole table needs Starter, and building your own needs Pro.

Can I add my own homebrew?

Yes, on Pro: your own weapons, magic items, spells, feats, species, backgrounds, subclasses and whole classes, with up to 20 homebrew packs. RollQuest checks each pack before it's created, and your players take what's in it in the character builder, at Level Up and with + From pack at the top of their sheet, on any plan. Homebrew stays private to you and the games you add it to.

Can I keep my campaign notes in RollQuest?

Yes (Starter and Pro). Every campaign gets a journal: markdown session recaps, a linked wiki of NPCs and places, and a zoomable timeline. Tag an NPC and their name becomes a clickable link. There's a shared journal for the party and a private one only the GM sees, with entries you can reveal whenever you choose.

Does RollQuest include music and sound?

Yes, and it's free on every plan. Upload your own music and sound effects, give them pictures, assign tracks to scenes and attach sounds to doors. Press Play and everyone at the table hears it at the same moment.

Which features are free and which need a paid plan?

Free covers everything you need to run a game: the board, scenes, fog of war, dynamic lighting, walls and doors, 3D dice with free dice designs, sound and music, battle mode, character sheets and pregens for six game systems, chat, held actions and ready-made macros. Starter adds the campaign journal, cards and decks, map markers, hex grids, playlists, rollable tables, dice effects, sheet layouts and sharing your macros with the table, plus more games and storage. Pro adds the map builder, board layers, the GM asset drawer, calendar and world clock, weather, spell effects, building your own macros and homebrew.

What's a content pack?

A ready-made game you start from: a whole adventure (a campaign pack) or one place to add to a game you run (a scene pack), with its scenes, maps, walls, lights, monsters and music. You get them from the marketplace and use them on any plan. You'll also find prop packs for the map builder there, and free dice designs for your 3D dice. On Pro, and with a creator permission you ask support for, you can publish a game you've built as a content pack.

Can I build my own maps?

Yes, on Pro. Paint terrain, rooms, corridors, doors, windows and roofs, on as many floors as you need, add props, and send the map to a scene's background or download it as an image. The walls you paint are part of the picture: draw walls and doors on the board to block sight and movement, as you would on any uploaded map.

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